Level Design
Learn to design game levels in PhaserJS by adding platforms, obstacles, and collectables to create a dynamic 2D environment.
Welcome to Chapter 4 of our game journey! 🎮 So far, we've covered how to add images, sprites, and animations into our scene. We’ve got our background set, and our main character is alive with animations.
But what's a game without some solid platforms, tricky obstacles, and juicy collectables? 🍎 That's what this chapter is all about—designing the level! Here, we'll add platforms, ground, spikes, and collectables to make our game world more interesting.
Step 1: Animations for Level Elements 🎨
Before adding these new elements, we need some animations for certain objects like falling platforms, apples, and trampolines. You already know how to create animations, so let's add a few more.
In your loadingScene.js file, add the following code inside the create
function:
Step 2: Adding Grounds and Platforms 🏞️
Let’s build the ground where our character can walk and jump, along with some platforms for extra challenge. Add the following function in mainScene.js:
Now, let’s add some platforms for variety and challenge:
Step 3: Adding Collectables 🍎
What’s a level without something to collect? Let’s add some apples to keep things fun and rewarding:
The apples will animate (thanks to our earlier animation setup) and appear at different positions for the player to collect.
Step 4: Adding the Trampoline 🤸♂️
Lastly, let’s add a trampoline to boost our player up:
The trampoline won’t have any immediate animation, but it's there waiting for some bouncing action in future chapters!
Step 5: Bringing It All Together 🔗
Finally, we need to call all these functions to render the level design on the screen. Inside the create()
function of mainScene.js, add the following lines:
And that’s it! You’ve successfully designed your level with platforms, ground, collectables, and a trampoline. 🎉
Conclusion 🎓
Congratulations! 🎊 You've learned how to design a level in PhaserJS by adding different elements like grounds, platforms, and collectables. Remember, you can tweak the positions and quantities of these elements to design your own custom levels. 🛠️ Get creative!
In the next chapter, we will breathe life into this level by adding physics, gravity, and collision detection to make everything interactable and dynamic!
Complete Code 📜
If you missed anything or made some accidental changes, here’s the complete code for reference! 💻🔧
Now you have everything! 🚀 Enjoy creating your awesome PhaserJS game!